Skip to main content

BlueprintUpdateResult

Namespace: Meshmakers.Octo.Runtime.Contracts.Blueprints

Result of a blueprint update operation

public class BlueprintUpdateResult

Inheritance ObjectBlueprintUpdateResult

Properties

Success

Whether the update completed successfully

public bool Success { get; set; }

Property Value

Boolean

EntitiesAdded

Number of entities added

public int EntitiesAdded { get; set; }

Property Value

Int32

EntitiesUpdated

Number of entities updated

public int EntitiesUpdated { get; set; }

Property Value

Int32

EntitiesDeleted

Number of entities deleted

public int EntitiesDeleted { get; set; }

Property Value

Int32

EntitiesSkipped

Number of entities skipped due to conflicts

public int EntitiesSkipped { get; set; }

Property Value

Int32

Errors

Errors that occurred during the update

public List<string> Errors { get; set; }

Property Value

List<String>

Warnings

Warnings generated during the update

public List<string> Warnings { get; set; }

Property Value

List<String>

BackupId

ID of the backup created (if CreateBackup was true)

public string BackupId { get; set; }

Property Value

String

NewBlueprintInfo

The new blueprint info after update

public TenantBlueprintInfo NewBlueprintInfo { get; set; }

Property Value

TenantBlueprintInfo

Constructors

BlueprintUpdateResult()

public BlueprintUpdateResult()