BlueprintAttributeChange
Namespace: Meshmakers.Octo.Runtime.Contracts.Blueprints
One attribute of a BlueprintEntityChange: what is stored now and what the seed would write. Values are in transport shape (records as DTOs, enums as their key).
public class BlueprintAttributeChange
Inheritance Object → BlueprintAttributeChange
Properties
AttributeName
Attribute name as declared on the CK type.
public string AttributeName { get; set; }
Property Value
OldValue
The value stored on the tenant today; null when the tenant has no value.
public object OldValue { get; set; }
Property Value
NewValue
The value the seed would write; null when the seed omits the attribute, which the upsert turns into a cleared value.
public object NewValue { get; set; }
Property Value
Constructors
BlueprintAttributeChange()
Caution
Constructors of types with required members are not supported in this version of your compiler.
public BlueprintAttributeChange()